cloud apps and applets don’t take up much space on the local side, and the main performance is on the cloud. Because the network speed is too fast and the latency is too low, the experience is no different from today’s local apps. This is unimaginable at the moment. If the network speed is too slow, the applet will be very light and light. Otherwise, every "connection and buffering" can make users anxious to death. What experience is there to talk about? The second thought change is a richer terminal. Don't just think about the phone screen, see more terminals. From traditional TV computers, to the emerging vrar glasses, to furniture and industrial sensing devices in the sense of the Internet of
Things, more possibilities are beginning to appear. No matter how the terminal changes, what remains unchanged is human nature and people's ultimate pursuit of efficiency: lower costs and higher returns. What is it in cloud networking: cheaper terminals, more powerful functional sms marketing service experience. Taking games as an example, today's mobile phones can only run games with average performance, while real hard-core high-quality masterpieces often require tens of thousands of terminals like Alien computers. If cloud games become popular, you don't need more powerful terminals, you can be like Google Stadia,